PART II - A NEW FRONTIER?
Chapter 4: King to the Key
Chapter 5: Trial by Earth
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Chapter 4 - *King to the Key* |
~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~
EXTERIOR: OVERWORLD -- ELFLAND PORT
Sailing due south the LW meet land once again. They trek
even further south on foot to find a castle and town hidden within
the forest. Elves!
EXTERIOR: ELFLAND
A quaint village heavily laden w/bushes and trees making
navigation through the town like a maze. Nevertheless, it's
still a homey town nestled in the forest. Being the largest
town, so far, Elfland has a definite organic prescence--derived
probably from elves' stong ties with nature.
EXTERIOR: ELFLAND -- NEAR ENTRANCE
ELF: Save our Prince!
EXTERIOR: ELFLAND -- OUTSIDE ARMORY
ELF: (s) The Prince must wake
soon, or the Dark Elf
will dominate!
EXTERIOR: ELFLAND -- NEAR ITEM SHOP
ELF: The Prince must wake
soon, or the power of
the Dark Elf will
dominate.
EXTERIOR: ELFLAND -- OUTSIDE BLACK MAGIC CENTER
ELF: (s) The Prince must wake
soon, or the Dark Elf
will dominate! (r)
EXTERIOR: ELFLAND -- OUTSIDE FIRST WHITE MAGIC CENTER
ELF: Swords and armors made
of Silver are
very powerful.
EXTERIOR: ELFLAND -- WOODED PATH
ELF: Long ago I wandered to
the Northwest. I found
an ancient castle that
was so spooky, I left
immediately.
EXTERIOR: ELFLAND -- NORTHERN CLEARING
ELF: Our Prince was to
become the King of
Elfland.
EXTERIOR: ELFLAND -- GRAVEYARD
The LWs pause to pay thier respects to heros of the past.
-------
Note: Inspection of 'Erdrick's Tombstone' merits you this text..
Here lies Erdrick
837 - 866
R.I.P
Note: Inspection of a 'tomb' merits you this text..
This is a tomb.
-------
(FTR the population of _ElfLand_ is 24, including shops&services.)
* * *
EXTERIOR: CASTLE OF ELF
Finally, maybe the party will find some answers to this
ongoing conundrum within the walls of the Elf Castle. The
LIGHT WARRIORS enter..
INTERIOR: CASTLE OF ELF
Past a ring of great pillars a duo of elf guards greet the
party and inform them of the dilemma of the Kingdom; the Prince
CAN'T WAKE UP!
ELF GUARD(S): Astos put the Prince to
sleep.
Please! Save him!
INTERIOR: CASTLE OF ELF -- PRINCE'S CHAMBERS
Flanked by two ma**ive pillars the door to the Prince's
Chambers is unguarded, yet still has regal impressions all it's
own. Inside are decorations of elf culture and golden dragons
forged of gold (royalty luv their gold dragons, eh?). In the
center is a bed currently occupied by the sleeping Prince.
ELF PRINCE: (deep asleep) z----z----
ATTENDANT: (worryingly) For five years the
Prince has slept
under Astos' spell.
Only HERB can wake him!
EXTERIOR: CASTLE GROUNDS
Tending the castle gardens, the groundskeeper verily provides
some advice for our heros.
GROUNDS KEEPER: It is said there is a
witch who has HERBS.
I believe that her name
is----
Matoya!
INTERIOR: CASTLE OF ELF -- NORTHWEST JUNCTURE
ELF: The Cave of Dwarf is at
the west end of the Aldi
sea.
INTERIOR: CASTLE OF ELF -- HALL
ELF: Without warning, Astos
attacked our castle. Our
Prince was laid under a
curse, and our treasury
ransacked.
EXTERIOR: CASTLE OF ELF -- TREASURY
Half-hidden and guarded the Treasury resides outside of the
castle itself. Yet another entrance sealed by the mystic KEY.
ACK!
* * *
EXTERIOR: OVERWORLD -- COUNTRYSIDE NEAR ELFLAND
After exploring the Castle of Elf, the LIGHT WARRIORS commiserate
and decide to earn some gold--for the supplies in ElfLand do not
come cheap. The surrounding forest and especially fields provide
quite the adequate hunting-ground for many different types of gold-
bearing ruffians--specifically, Ogres. ... Purchasing the necessary up-
grades in weapons, armor, magic, and such the LW now hear fate beckoning
them to the northwest.
* * *
EXTERIOR: OVERWORLD -- ALDI SEA
The LIGHT WARRIORS back on the vast and dangerous sea--this
time venture northwest toward the Dwarf Cave. In search of some sort
of link to the endless clues that they have been collecting on
their quest to RElight the four ORBS. Determination and honor abound
as the LW press onward against all odds.
EXTERIOR: ALDI SEA -- NORTHWEST PORT
Land ho! The LW meet 'terra firma' oncemore and port their
ship respectively. On land the group travels southwest through
a forest and locates the opening of a great cave in the rockface.
Slowly the LW trod inside.
INTERIOR: DWARF CAVE
The LIGHT WARRIORS meet several (busy) dwarves going about
their business in the torch-lit cave. It seems a strange place
to live.. but the dwarves find it quite comfortable here indeed.
INTERIOR: DWARF CAVE -- NEAR ENTRANCE
DWARF: Hurray!!
INTERIOR: DWARF CAVE -- OBTRUDING ROOM SOUTHWEST OF ENTRANCE
DWARF: Dwarves can see in the
dark!
INTERIOR: DWARF CAVE -- ROOM NORTH OF ENTRANCE
A dwarf sits bestowicly on a wooden chair.
DWARF: Hurray!!
INTERIOR: DWARF CAVE -- AREA AROUND ROOMS
DWARF: I'm looking for the
FLOATER. I'll bet with
it I could float
anything.
DWARF: That sound?
Nerrick is digging a
can*l.
DWARF: The {*}---- bracelet can
protect you, like
armor.
INTERIOR: DWARF CAVE -- OUTSIDE SMITH'S ROOM
DWARF: With the CRYSTAL, even
the blind can see.
Astos stole it from
Matoya.
DWARF: Did you meet Smith,
our blacksmith?
DWARF: The earth is rotting
slowly from the west----
INTERIOR: DWARF CAVE -- INSIDE SMITH'S WORKPLACE
SMITH: For the LIGHT
WARRIORS I will make a
truly legendary sword.
However, my supply of
ADAMANT is exhausted.
-------
Note: Inspection of a 'sword' merits you this text..
No!
That is just an
unusable sample.
-------
INTERIOR: DWARF CAVE -- PATH LEADING SOUTH
DWARF: That sound?
Nerrick is digging a
can*l.
INTERIOR: DWARF CAVE -- Can*l PROJECT
NERRICK: A rock blocks
construction of my
can*l.
If I only had TNT.
* * *
EXTERIOR: OVERWORLD
Gaining newfound knowledge from the dwarves the LIGHT
WARRIORS now strive for the mystic KEY. The hunt has now
truly begun!
* * *
EXTERIOR: OVERWORLD -- ELFLAND
Once again the LWs head back to ElfLand. They rest and
replenish their supplies. Their next target--Northwest Castle.
* * *
EXTERIOR: OVERWORLD -- OUTSIDE NORTHWEST CASTLE
After a days journey north through denizens of the forest
the LIGHT WARRIORS happen upon an ancient castle which has
'spooky' written all over it.
INTERIOR: NORTHWEST CASTLE
Strangely only a few bats inhabit the castle..has it been
deserted??
BAT(S): Kee---- Kee---- (r)
INTERIOR: NORTHWEST CASTLE -- KING'S THRONE ROOM
Adorning the King's throne are 8 golden dragaons arranged in a
pattern to almost intimidate visitors. The LW approach the lone King
with investigative suspicion.
KING: Astos double-crossed us.
Go south, to the cave of
Marsh, to retrieve the
CROWN. Then, bring it
directly back to me!
* * *
EXTERIOR: OVERWORLD
Heeding the King's demand the LWs head in the opposite
direction in which they came for Marsh Cave in pursuit of
a CROWN. The marshy swamp proves dangerous with much more
enemies. Fearlessly our party carrys on with the search
and locates the Marsh Cave.
INTERIOR: MARSH CAVE
Deeper and deeper the LW plunge themeselves to lower levels
of the cave. The farther they get..the more evil radiates.
BAT(S): Kee---- Kee---- (r)
INTERIOR: MARSH CAVE -- THIRD FLOOR -- ROOM
The LW enter a room with 7 gargoyles surrounding a chest.
When they approach it a furtive band of wizards, keepers of the
CROWN, bargain for a fight with the LIGHT WARRIORS. After a
semi-tough battle(depending on your level building) the LW win
and open the treasure chest; only to find..the CROWN!
* * *
EXTERIOR: OVERWORLD
Over the river and through the woods to Astos's house we
go...
INTERIOR: NORTHWEST CASTLE -- KING'S THRONE ROOM
The LIGHT WARRIORS approach the King and plan to graciously
hand over the hard-earned CROWN to the King with pride. One
problem--the King=Astos in disguise.
ASTOS: HA, HA, HA! I am Astos,
King of the Dark Elves.
I have Matoya's CRYSTAL,
and you shall give me
that CROWN, now!!!
And so, the LWs defeat the King of the Dark Elves, Astos.
Each pa**ing day the LIGHT WARRIORS fulfill more and more of
the prophecy foretold by Lukahn. With the CRYSTAL now in their
possession the party heads north to meet an old friend again.
-------
Note: BE KING FOR A DAY! Move your Light Warrior onto the King's
throne and press start. Then exit the sub-screen by pressing 'B'.
When you come out you'll be sitting on the throne facing forward.
Kewl. (at least for meee) ;)
-------
* * *
INTERIOR: MATOYA'S CAVE -- MAYTOYA'S ROOM
Journeying back to Maytoya's Cave, the LWs find their way
here much easier.
MATOYA: The Prince needs HERB?
I'll trade the most
powerful HERB to get my
CRYSTAL back----
Oh! I can see!!
MATOYA: You have no more
business here. Go!!
-------
Note: The latter dialogue spoken by Matoya is
repeated throughout the course of the game.
Meaning; your wasting your time to come back and
see if she has something more consequential.
-------
EXTERIOR: OVERWORLD -- PORT
Rushing to get the HERB to the Prince of ElfLand the LWs
set sail and navigate the sea. ~
* * *
EXTERIOR: CASTLE OF ELF -- CASTLE GROUNDS
GROUNDS KEEPER: Is that it? The HERB to
save the Prince?
INTERIOR: CASTLE OF ELF -- PRINCE'S CHAMBERS
ATTENDANT: Oh, this HERB will
release the Prince from
Astos' curse. Look!
He is waking----
PRINCE: Is this a dream?----
Are you, the
LIGHT WARRIORS?----
So, as legend says,
I give you the mystic
KEY.
ATTENDANT: Thank you.
Peace will return to
ElfLand.
PRINCE: I feel fine now.
Thank you.
INTERIOR: CASTLE OF ELF -- PASSAGE HALL
GUARD1: The Prince keeps the
mystic KEY until the
coming of the
LIGHT WARRIORS.
GUARD2: Maybe it's only rumor,
but, I think the cause
of all problems is to
be found in the Cave of
Marsh.
INTERIOR: CASTLE OF ELF -- EASTERN HALL
ELF: The Prince is awake!
Thank you so much.
The LW explore talk to the citizens.
EXTERIOR: ELFLAND -- STREETS NEAR INN
ELF: The Prince is awake!
Thank you so much. (r)
EXTERIOR: ELFLAND -- OUTSIDE ITEM SHOP
ELF: Legend says an AIRSHIP
is buried somewhere.
EXTERIOR: ELFLAND -- WOODED PATH
ELF: Astos has been defeated?
Peace will now return to
ElfLand.
EXTERIOR: ELFLAND -- NEAR STREAM WALKWAY
ELF: The Prince is awake!
Thank you so much. (r)
EXTERIOR: ELFLAND -- OPEN FIELD
ELF: The Prince is awake!
Thank you so much! (r)
EXTERIOR: CASTLE OF ELF -- TREASURY
The mystic KEY in hand the LIGHT WARRIORS must now retrack
their steps and locate all the locked doors they have encountered thus
far. Hence, we go back to Coneria where it all began. However,
before that, the LWs nab the contents of the Castle of Elf's treasury
and the concealed goods of the mysterious room in Astos's Castle.
* * *
EXTERIOR: OVERWORLD -- ELF PORT
The LW have gained some new-found armor and goods and now
head home? to Coneria.
* * *
INTERIOR: CASTLE CONERIA -- NEAR TREASURY
OLDMAN: (s) Use that KEY. Inside
what you find will be
quite helpful.
INTERIOR: CASTLE CONERIA -- INSIDE TREASURY
Musty and full of cobwebs the treasury hasn't been seen or
touched by a living soul in over 400 years. The LW creek open
the six chests, one by one, and find ... TNT!!
* * *
EXTERIOR: OVERWORLD -- CONERIAN PORT
And so, they head off to the Dwarf Cave to help Nerrick
on his quest of constuction.. hoping to get one step closer in
reilluminating the ORBS.
* * *
INTERIOR: DWARVES CAVE -- NERRICK'S DIG
Arriving w/TNT in tow the LWs head straight for Nerrick
and his ongoing project to build a can*l.
NERRICK: Oh, wonderful!
Nice work! Yes, yes
indeed, this TNT is just
what I need to finish my
can*l. Now excuse me
while I get to work!
Alas, the Western Sea is accessable to the LW courtesy of
Nerrick's can*l! Now they can truly sail the seas.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Chapter 5 - *Trial by Earth* |
~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~
EXTERIOR: OVERWORLD -- NEWLY FORMED Can*l
Wind in sail,the LIGHT WARRIORS pa** through the can*l
and spot a port alongside a nearby town. They dock and explore it.
EXTERIOR: MELMOND
Disembarking their now trusted ship, the LW approach
this new town with much curiosity. Why build a town in the
close vicinity of so much swampland?? What lies ahead in this
town? The LIGHT WARRIORS must seek it out...
The LW advance into town and notice this town is very much
unlike others. It appears to be in a state of decay. Much of the
gra** has withered, and only dead earth remains--unsuitable for living
organisms. Also quite noticible are the graveyard areas sprinkled
here and there providing evidence of a dying society. Something
is definitly not right here!
EXTERIOR: MELMOND -- NEAR INN
MAN: This town was invaded by
the Vampire. The Clinic
was destroyed and the
town was cursed.
EXTERIOR: MELMOND -- OUTSIDE ARMORY
MAN: The Vampire of the Earth
Cave is stealing the
Power of the Earth.
We need your help.
OLD MAN: (s) The Earth Cave is on
the peninsula southwest
of this town.
MAN: The Titan who lives in
the tunnel eats gems.
He loves RUBIES.
EXTERIOR: MELMOND -- NORTHEAST GRAVEYARD
DR.UNNE: Everybody knows me.
What!? You've never
heard of Dr. Unne?
EXTERIOR: MELMOND -- OUTSIDE WEAPON SHOP
WOMAN: WARRIORS.
Revive the Power of
the ORBS !
EXTERIOR: MELMOND -- FIELD SOUTH OF DESTROYED CLINIC
MAN: I'm a farmer.
OLD MAN: (s) Pa** through the Titan's
Tunnel, then south to
find Sarda, the Sage.
DWARF: I am Jim. My home is the
Dwarf Village, but I am
here investigating.
EXTERIOR: MELMOND -- OUTSIDE DESTROYED CLINIC
MAN: In the northern world,
there once was a
prosperous civilization,
but now it is ruins.
MAN: They say the ancient
people used a stone to
make their ship float.
EXTERIOR: MELMOND -- NEAR BLACKMAGIC CENTER
MAN: If the ORB of Earth
begins to shine again,
the earth shall revive.
WOMAN: Sarda does not fear the
evils of the cave.
EXTERIOR: MELMOND -- FRONT OF WHITE MAGIC CENTER
MAN: WARRIORS.
Revive the Power of
the ORBS !
(FTR: Population of _Melmond_ is 19, including citizens of the shops&services.)
* * *
EXTERIOR: OVERWORLD
Having gathered new clues to the reasons for all the destruction
of this land from the townsfolk, the LW plan their next course of
action. They rest up at the inn and re-stock their supplies and head
west on foot in search of this mysteriously conniving vampire. Perhaps
they can reason with him...if not; the LWs will be prepared. Resolute,
the LIGHT WARRIORS push forever on..
EXTERIOR: OVERWORLD -- MOUTH OF CAVE
After a days worth of travel--in the direction of setting
sun--through torturous swamps and unforgiving forests the LW
manage to find an entrance to a cave. Something.
INTERIOR: TITAN'S TUNNEL
Dark and foreboding, here is where the LIGHT WARRIORS bid
for pa**age. However, a rather adamant (and large) beast(of the
variety that could snap yer neck, squeeze your guts out, grind
you into a bloody pulp, and fix himself a microwave dinner while
doing it) prevents that.
TITAN: No one pa**es this road.
(oooooooookay. Let's just turn 'round, and act like we never came here. ;)
* * *
EXTERIOR: OVERWORLD -- ENTRANCE TO EARTH CAVE
Their search leads them to yet another cave, one where many trials
reside. The LW descend it's depths with composure facing the great unknown.
INTERIOR: EARTH CAVE -- SECOND FLOOR
Bats, why does it have to be bats!?
LOTS OF BATS on the second floor and yup, you guessed it--
all of them remitt the same darn phrase: "Kee---- Kee----"
INTERIOR: EARTH CAVE -- THIRD FLOOR
Below the depths , an evil stirs, waiting.. waiting for the LIGHT
WARRIORS. His name is merely Vampire. If the LIGHT WARRIORS want possession
of the RUBY he must be defeated, or so it's heard. Defiantly the vampire
stands.....
VAMPIRE: All living things were
born to die.
No one can defeat me,
the Vampire!!
EXTERIOR: OVERWORLD
Upon defeat of the unduly confident Vampire the LW discover
that he indeed held the RUBY in a chest. They decide to return
to the real world again and head outside. Just maybe a Titan can
be bribed....?
* * *
INTERIOR: TITAN'S TUNNEL
Hey, there big guy. Looky here! The LWs put their newly-won
RUBY on display for the monster. It looks as though he'll be sold
out. HOOWOO!
TITAN: (I'm yer huckleberry.)
If you want pa**, give
me the RUBY----
Crunch, crunch, crunch,
mmm, it tastes so sweet.
Rubies are my favorite.
EXTERIOR: OVERWORLD
Emerging from the opposite end of the cave the LW come out
to find more unexplored territory. Perhaps this is where the
old sage Sarda lives? Indeed. A new cave holds his residence.
INTERIOR: SARDA'S CAVE
Homely built and stocked for bear w/many exotic herbs and
potions. Sarda's humble abode is quaint, at best, if not lonesome.
A true thinking man's way of life.
SARDA: Use this ROD behind the
Vampire's room. Hiding
deep inside you will
find the cause of the
earth's rot.
WARRIORS.
Revive the Power of
the ORBS !
* * *
EXTERIOR: OVERWORLD
With the ROD acquired the LW once again head back to Earth
Cave to face the cause of this rotting. A vile cause..
INTERIOR: EARTH CAVE -- THIRD FLOOR -- BEHIND VAMPIRE'S ROOM
Inspecting the space behind the vampires room the LW notice
a ma**ive stone plate--sealing their fate, literally. The ROD
obtained from Sarda is the answer.
-------
Note: Inspection of the 'plate' merits you this text.
There is a stone plate
on the floor----
You sense something----
Evil?----
-------
Pulling out the ROD, the LIGHT WARRIORS feel the power reverberating
throughout the room. Then, slowly touch the plate, shattering it into a
million pieces. A stairway is revealed!
INTERIOR: EARTH CAVE -- FIFTH FLOOR -- EARTH FIENDS' ORB ROOM
Inauspiciously, the LW stubble upon the fiend's orb. Stalagmites
and stalagtites surround and encompa** the room--elliciting a mood of
fear .. which even the LIGHT WARRIORS feel to a certain degree.
The FIEND's ball cracks
open---- An ominous cloud
rises, and an evil shape
congeals----
It is LICH, the fiend of
Earth.
The LW are victorious! The Earth Fiend, Lich, is defeated. The
LIGHT WARRIORS step through a magical field and a GREAT power is
released. The Earth ORB has been given it's power back and the
reviving process has begun. The Earth ORB is once again shining!
* * *
EXTERIOR: MELMOND -- OUTSIDE INN
MAN: Are you the
LIGHT WARRIORS?
EXTERIOR: MELMOND -- OUTSIDE ARMORY
MAN: Melmond was once a
beautiful town.
OLD MAN: (s) Look! The Earth ORB is
shining again.
EXTERIOR: MELMOND -- NEAR DESTROYED CLINIC
JIM THE DWARF: LIGHT WARRIORS----
Thanks to you, the earth
is beginning to revive----
After a well-earned rest the LIGHT WARRIORS quest is directed east
to Crescent Lake. There they can speak with Lukahn the great prophet
and, perhaps, gain some wisdom on their future.