The world is veiled in
darkness. The wind stops,
the sea is wild,
and the earth begins to rot.
The people wait,
their only hope, a prophecy----
'When the world is in darkness
Four Warriors will come----'
After a long journey, four
young warriors arrive,
each holding an ORB.
PART I - HOPE?
Chapter 1: Arrivals
Chapter 2: The Rescue
Chapter 3: Of Witches and Wind
EXTERIOR: OVERWORLD -- CONERIA PRAIRIE
(Opening of Prologue)
A warrior in training (as well as the remaining three LIGHT
WARRIORS--just not visible due to Squ/\re's party design) stands transfixed,
facing east, as if to greet the morning sun. To the north lies a bustling
town named Coneria. It's magnificant castle looms high enough to touch the
pa**ing clouds. Surrounding this city is a great forest--acting as it's
ever-vigilant guardian. To the south, a port for docking ships is apparent.
The adventurers venture northward...
* * *
EXTERIOR: CONERIA -- SOUTH ENTRANCE
The party of four warriors saunters into the town. It appears an
average town (aside from a bubbling brook that runs though it) with the usual
going-on's. An inn is located near the entrance, a weapons and armor shop
is on the west end. Further north holds training centers for magicians to be.
An useful item shop is to the east and above it lies the clinic for the sick
and hurt citizens. In the center of the town is a refreshing water fountain.
Several Conerian soldiers patrol the town to uphold order and to protect the
citizens from whatever should arise.
WOMAN: (greeting) This is Coneria, the
dream city.
EXTERIOR: CONERIA -- WATER FOUNTAIN
ARYLON: I am Arylon, the Dancer! (bearing some skin ta boot)
-------
NOTE: Inspection of the 'fountain' merits you this text..
See your face upon the clean water. How dirty!
Come! Wash your face!
-------
EXTERIOR: CONERIA -- OUTSIDE SHOPS
FIRST OFFICER: WARRIORS.
Revive the Power of
the ORBS!
-------
NOTE: Inspection of a 'well' merits you this text..
This is a well. You
might think that there
is something to it----
But in fact it is just
an ordinary well.
-------
EXTERIOR: CONERIA -- NEAR MAGIC CENTERS
ELDERLY WOMAN: Please!
Save the Princess!
EXTERIOR: CONERIA -- BEHIND BLACK MAGIC CENTER
OLD MAN: (s) Lukahn left this town,
to join his colleagues
at Crescent Lake.
EXTERIOR: CONERIA -- NORTH ENTRANCE
GUARD: The King is sure that
someday the LIGHT
WARRIORS will come to
save the Princess,
just as in Lukahn's
prophecy.
EXTERIOR: CONERIA -- OUTSIDE OF CLINIC
WOMAN: Please!
Save the Princess! (r)
EXTERIOR: CONERIA -- EAST ENTRANCE
BOY: My home is Pravoka, a
beautiful port city far
east of here.
(FTR, the population of _Coneria_ is a scant 15--including the guards and
the employees of the shops and services.)
* * *
EXTERIOR: CONERIA CASTLE
Exiting Coneria, the party expediently approaches the awe-inspiring
castle--towering high above: it's citizens, the town, and the great forest
that surrounds and protects it. A beacon to civilization and an monument
to a thriving economy.
INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- FRONT ENTRANCE
The warriors boldly enter the spacious and palatial Coneria Castle.
A great hall of colossal marble pillars spans athwart many times over.
They are eagerly greeted and questioned by a guard.
GUARD: (s) The King is looking for
the LIGHT WARRIORS. You
do not happen to be them
do you?
INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- SMALL LIVING QUARTERS
(The warriors decide to do a little snoopin' before they talk to the
King..WITH permission, of course.) Inside the room there is a table and
four stools. Toward the back of the room is a fireplace which is lavishly
constructed of the finest medals and stone in the land.
PRINCESS'S SISTER: (worried) Oh---- My sister----
The warriors explore further..
INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- OUTSIDE OF QUEEN'S CHAMBERS
QUEEN'S GUARD: (s) In sadness, the Queen
locked herself inside.
INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- INSIDE QUEEN'S CHAMBERS
(obviously, he/she lets you inside)
Perched on a throne, sits the Queen--contemplating her daughter's
fate. She feels sorrow for her but is helpless to remedy the situation.
The same baroque fireplace sits in the rear of the room.
QUEEN JANE: I am Jane, Queen of
Coneria. Please save my
daughter, Princess Sara.
INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- HALLS WEST OF STAIRS
WOMAN: Please!
Save the Princess! (r)
INVISIBLE (yes, invisible) WOMAN: (s) The Princess was
looking for you!
SCHOLAR: Garland used to be a
good knight until----
INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- NORTHERN HALL
(still exploring)
OLD MAN: (s) 400 years ago the
Treasury was locked by
the mystic KEY. Our
ancestors gave the KEY
to the Prince of ElfLand
for safekeeping.
INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- OUTSIDE TREASURY
OLD MAN: (s) 400 years ago the
Treasury was locked by
the mystic KEY. Our
ancestors gave the KEY
to the Prince of ElfLand
for safekeeping.
INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- SOUTH WING
GUARD: (s) Reports say that Garland
holds the Princess in a
Temple to the northwest.
INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- OUTSIDE KING'S THRONE ROOM
The LIGHT WARRIORS head north pa**ing through another hall
of marble pillars. Before them is the King's room.
KING'S GUARD: The King is looking for
the LIGHT WARRIORS. You
do not happen to be them
do you? (r)
INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- KING'S THRONE ROOM
Adorned with the finest ameneties and surrounded by dragons
carved of pure gold the King's throne room sparkles with royalty.
The King sits knowing that somehow someway Lukahn's prophecy is true
yet is quite worried all the same. The party collectively advance
to meet the King of Coneria.
KING OF CONERIA: LIGHT WARRIORS---- Just as
in Lukahn's prophecy.
Garland has kidnapped
the Princess. Please
help her!!
Hearing the King's plea of help to save his daughter, the
LIGHT WARRIORS set out to rescue her from the evil Garland.
But first they rest at the Conerian inn until morning--then
set out on their long journey north.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Chapter 2 - *The Rescue* |
~~~~~~~~~~~~|~~~~~~~~~~~~~~~
|
EXTERIOR: CONERIA
Dawn. The four warriors--renewed by a night's rest and equipped
w/adaquate gear--begin their trek northward to the Temple of Fiends, where
Garland holds the Princess.
* * *
EXTERIOR: OVERWORLD -- FOREST CLEARING -- IN FRONT OF TEMPLE
The LIGHT WARRIORS traversed through the treacherous Fiend Forest
to the evil (and disheveled) Temple of Fiends. Garland awaits! The
four UNwelcomed guests heedfully tread inside.
INTERIOR: TEMPLE OF FIENDS -- THRONE ROOM
Boldly the LIGHT WARRIORS make their way inside and advance to
the central room where the iniquitous Garland resides. Slowly they
open the doors only to meet their eyes: Garland surrounded by several
bats? and perched upon his throne--Princess in tow.
BAT(S): Kee---- Kee----
GARLAND: (furious) No one touches my
Princess!!
LIGHT WARRIORS??
You impertinent fools.
I, Garland, will knock
you all down!!
The LW defeat Garland with ease--hm. Maybe something more is
behind this abduction? The true objective seems yet to be found.
PRINCESS: (gratefully) So, you are the
LIGHT WARRIORS!
Thank you.
KING: Thank you for saving the
Princess. To aid your
quest I ordered a bridge
built to the continent.
Go now, and make the
ORBS shine again!!
PRINCESS: Now, get ready for your
trip, and make the ORBS
shine again.
KING: The Princess always
worries about you.
-------
Note: These latter two dialogues are repeated throughout
the course of the game.
-------
INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- OUTSIDE KING'S ROOM
GUARD: Thank you for rescuing
the Princess. (r)
INTERIOR: CONERIA CASTLE -- SECOND FLOOR -- SOUTH WING
GUARD: Thank you for rescuing
the Princess. (r)
INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- BENEATH FIRST FLOOR STAIRS
Eager to check out the new bridge the LIGHT WARRIORS make their
way down to the first floor.
GUARD: (attentively) Yes Sir!!
I belong to the Honor
Guard of Castle Coneria.
INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- OUTSIDE QUEEN'S CHAMBERS
GUARD: Thank you for rescuing
the Princess. (r)
INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- INSIDE QUEEN'S CHAMBERS
QUEEN JANE: Thank you for saving
Princess Sara.
INTERIOR: CASTLE CONERIA -- FIRST FLOOR -- CORRIDERS/HALLS
WOMAN: Thank you for rescuing
the Princess. (r)
SCHOLAR: Legend says that the
LUTE can break the evil
gate.
INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- PRINCESS' SISTER'S QUARTERS
PRINCESS' SISTER: (overjoyed) My sister is back safe!
Thank you.
INTERIOR: CONERIA CASTLE -- FIRST FLOOR -- NEAR ENTRANCE
GUARD: Yes Sir!!
I belong to the Honor
Guard of Castle Coneria. (r)
* * *
EXTERIOR: OVERWORLD -- NORTH BRIDGE
Quite ma**ive and expansive it will surely stand true for many
years to come. Night befalls soon so the LWs head back into town for rest
and to restock their much needed supplies in this dangerous world.
* * *
EXTERIOR: CONERIA -- OUTSIDE MAGIC CENTERS
OLD WOMAN: North of Coneria lives
a witch named Matoya.
EXTERIOR: CONERIA -- NEAR CLINIC
WOMAN: Matoya has poor
eyesight. She needs the
CRYSTAL to see.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Chapter 3 - *Of Witches and Wind* |
~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~
-------
NOTE: This is merely a sidetrack or diversion from
the _true flow_ of the game but if you go back
to the Temple of Fiends you can examine the ORB behind
Garland and the captive Princess.
Inspection of the 'ORB' merits you this text..
The black ORB
glitters ominously....
But nothing happens.
-------
EXTERIOR: OVERWORLD -- CROSSING NORTH BRIDGE
(Closing of Prologue)
And so their
journey begins----
What awaits the
Four, they do
not know.
Each holding an
ORB, that 2000
years ago shined
with beauty from
within. But now,
only darkness.
Come!!
Start your
journey!
Return the light
of peace to our
world.
PROGRAMMED
BY
N A S I R
CHARACTER
DESIGN
YOsh*tAKA AMANO
SCENARIO
BY
KENJI TERADA
PRODUCTION
OF
SQUARE A-TEAM
EXTERIOR: OVERWORLD -- MATOYA'S CAVE
Crossing the channel the LW embark into new territory. As
they pa**, they notice another port and traverse through a valley.
Continuing north the party enters a large forest, although very dense
our warriors manage to negotiate their way through. They spot a cave
just outside the forest and for now..investigate.
INTERIOR: MATOYA'S CAVE -- OUTSIDE INNER ROOM
BROOM: ----TCELES B HSUP
A magic spell?
(Push 'B' bu*ton and 'select' simultaneously to access the world map.)
INTERIOR: MATOYA'S CAVE -- SANCTUM
Creepy and full of skulls, Matoya's Cave certainly
falls into the 'witch' category of interior design, ne?
BROOM(S): ----TCELES B HSUP
A magic spell? (r)
MATOYA: Where, is my CRYSTAL?
I can't see anything
without it---- Who stole
my CRYSTAL?
* * *
EXTERIOR: OVERWORLD
Knowledge gained; once again the LIGHT WARRIORS seek
the unknown, this time eastward. Through deserts, swamps, and
forests the party of four wages on.... to find a (normally)
bustling port town named Pravoka.
* * *
EXTERIOR: PRAVOKA
A harbor town surrounded by water and brick, Pravoka
is larger than Coneria and is more linear in design.
Strangely absent are the citizens. Only 2 visible? Hm..
EXTERIOR: PRAVOKA -- NEAR ENTRANCE
MAN: Help!
EXTERIOR: PRAVOKA -- CENTER OF TOWN
DUDE w/MOHAWK: This town has been
invaded by pirates.
(could this guy be related to General Leo??..nah)
EXTERIOR: PRAVOKA -- WEST END OF TOWN
BIKKE: Aye, I am Bikke the
Pirate, and surprised I
am that you scurvy dogs
have the nerve to face
me.
Mates!
Get those landlubbers!
LW kick pirate bu*t.
BIKKE: (humbly) Okay, you got me.
Take my SHIP.
BIKKE: I won't be any more
bother. I promise.
EXTERIOR: PRAVOKA -- RESIDENTIAL AREA NORTH OF ITEM SHOP
MAN: Thank you. We don't need
to be afraid of pirates
anymore.
YOUNG WOMAN: The Elves live across
the sea. Matoya's HERB
is the only thing that
will wake their Prince.
EXTERIOR: PRAVOKA -- CENTER OF TOWN
DUDE w/MOHAWK: Ships can stop only at
ports. There are no
ports in the north.
MAN: There are many dangerous
monsters in the sea.
Be careful!
EXTERIOR: PRAVOKA -- OUTSIDE OF WHITEMAGIC CENTER
OLD MAN: I have escaped from
Melmond, in the west.
My town is in trouble.
Please help them!!
MAN: Thank you. We don't need
to be afraid of pirates
anymore. (r)
EXTERIOR: OVERWORLD -- PRAVOKA HARBOR
Just outside Pravoka the LIGHT WARRIORS gaze upon
the ma**ive billowing sails of their newly won ship. The LW
take to the Aldi Sea in search of Elves..be it more, be
it less. AHOY!